Post by Melvin on Jun 27, 2010 16:37:09 GMT -5
Fan Rules
1: Talking Is Not Permitted During The Game
- You May Only Talk After An Out Or Inning
- You May Only Talk To Someone On Whisper
- Never Talk Between Pitches & Never Whisper To Players
2: No Pixel Effects Are To Be Used During A Game
3: No Dancing Is Allowed During A Game
4: No Spamming Is Allowed In The Stadium
5: Don't Block Players From Entering Field
- Not Following The Rules Above May Result In A Kick or Kick & Ban
General Rules
1: Teams Must Have Atleast 3 Players In Order To Play
2: The Game Is Played 4 vs. 4 w/ DH(s) Or 3 vs. 3
- Team's With Less Then 3 Players May Sign Someone If They Have Space. They Will Receive 10 Minutes To Sign A Player Or FFT
- If A Team Has Less Then 3 Players During A Game They Will Receive 10 Minutes Until Player Gets Back Or Sign Someone Else
- All Subsitutes / DH(s) Must Remain In Their Team Benches
3: The Away Team Always Bats First While The Home Team Plays Defense First
4: There Are 4 Innings In The Game
- The Game Is Declared Over After A Team Has A 12-Run Lead Or Higher (Mercy Rule)
- If The Game Is Tied After The 4th Inning It Will Continue Into Extra Innings, The Game Will Be Played Until A Winner Is Declared
5: Defense Will Receive 'Rights' When On The Field And The Batter Will Receive 'Rights' After He/She Makes Contact With The Ball
6: The Referee Is In Charge Of Calling The Plays On The Field.
- The Referee May Use A Hypercam To Review Close Plays
7: There Will Always Be A Stat Keeper During The Game
- The Ref May Choose A Stat Keeper If A Stat Keeper Is Not Present, Or The Referee Himself May Stat Keep
8: The Referee Will Give Out 'Warnings' To Players Who Are Acting Unsportsman Like
- After 3 Warnings The Player Is Ejected From The Game, This Also Results In A 1 Game Ban
- Kicking Players / Referee Will Result In An Ejection
- Continuing To Argue After Ejection May Result In A Longer Suspenion Or Possibly Permanent Ban From League
Bans
1: Ejection - 1 Game Suspension
2: Bad Behavior - Suspension Varies (Max = 5-Game Suspension)
3: Trashing - Team Forfeits Game & Permanent Ban From League Or 150 Coins Fine
4: Cloning (1st Offense) - 3 Games Suspension / 3 HC Or 12 Coins Fine
5: Cloning (2nd+ Offense) - Permanent Ban Or 150 Coins Fine
6: Illegal Playing (On Team You're Not Signed) - 3 Games Suspension Or 12 Coins Fine
7: Shortkeys - Permanent Ban Or 150c Fine
Pitching
1: The Pitcher Must Always Ask The Batter If He/She Is Ready By Saying 'r?' or 'ready?
2: Only After The Batter Says 'r', 'ready', Or After 'Wave' Only Then May The Pitcher Pitch
3: The Pitcher Starts Out By Saying Winds Two Times (Both Winds In Different Lines)
4: After The 2 Winds The Pitcher Chooses A Pitch To Throw
- Legal Winding: 'winds' / wind' / 'wnd'
- Mispelling Winds Will Result In A 'No Pitch' (NP)
- Legal Pitches: Fastball / Curveball / Slider / Sinker / Cutter
- Knuckleball / Fireball / Heater / Lobs / Rolls / Pitch / Pitches
- Pitchs / Throws / Fb / Cb / Kb / Gyro / Gyroball / Screwball
- Slowball / # MPH Ball / MLB Pitcher Ball (Lincecum Ball/Pitch)
- Throw / Habbo Name Pitch/Ball / Real-Life Name Ball/Pitch
- Splitter / Two/2-Seam Fastball/Fb / Four/4-Seam Fastball/Fb
- Cut Fastball / Eephus / Slurve / Forkball / Changeup /
- Circle Change / Palmball / 12-6 Curve / Knuckle Curve
- Pitch Type (Location) Ex: Fastball Low / Fb Low
5: Respects Given After 2 Winds + Before The Strike / Hit Will result In A No Pitch (NP)
6: Mispelling Of Any Of The Pitch Types In Step 4 Or An Illegal Pitch Type Will Result In A Ball
7: Talk By A Teamate After Second Winds And Before The Strike Command Results In A Ball
8: After Saying Any Of The Pitch Types In Step 4, The Pitcher Must Finish By Saying 'stk' or 'str' or 'strike'
9: The Pitcher May Pick A Runner Off By Saying 'Picks' / 'Pick' / 'Pik(s)'
- Mispelling The Pick Off Will Result In A Balk, All Base Runners Will Move Up 1 Base
10: A Pitcher May 'P2P' (Pass To Player), A Fielder Must Say A 'Catch Command' In Order To Catch The Ball
- Catch Commands: Catch / Catches / Ctc / Ctcs / Gloves / Snaggs
Fielding
1: All Players Will Receive Rights While On Defense
2: After A Batter Hits The Ball, The Defense May Move Around But They Cannot Move After The Dice Has Stopped Rolling
3: Moving After The Dice Has Stopped Rolling Results In An 'Auto Base' Or 'Auto' For Short
4: When The Batter Moves The 'Ball' To It's Proper Position, A Defender Then Has To 'Sit' Or 'Quick Sit' (QS) And Throw To A Base
5: A Double Move By The Defense Results In 'Auto Safe'
6: A 'No Sit' (NS) Results In A Auto Safe
7: The Defense May Keep The Ball In Play After All The Runner Stay On Base
- After 30 Seconds The Referee Will Call 'Dead Ball'
8: Respects During A Play Will Result In A 'Re-Place'
9: Interference With A Runner Will Result In Auto Safe
10: When Turning A Double Or Triple Play The Defense May Move The 'Ball' When A Baserunner Is On It But Only If A Defensive Player Is Next To The Ball
11: A Fielder May 'Tag' A Baserunner Out When The Baserunner Is Out Of The Base
- Fielder Must Be Sitting On The Pod & Be Next To Baserunner To Apply Tag
- Legal Tag Command: Tag / Tags / Touch / Touches
12: If A Fielder Catches A 'P2P' Before A Steal, The Fielder Must Tag The Previous Base For An Out
13: If A Fielder Catches A 'P2P' After A Steal, The Fielder Must Tag The Base That The Baserunner Is Trying To Steal
- A Fielder Will Tag A Base By Steping On It
- A Fielder May Not Stand On A Base (Block Baserunner), Then Try To Catch The 'P2P'
Batting
- Batter Says 'r' , 'ready', or 'wave' to signal that he is ready
1: There Are No Fouls, Fouls Result In Auto Outs
2: Batter Must Say A Hit Type Between The Pitchers 'Pitch Type' And Their 'Strike'
- Legal Hitting Commands: Hit / Hits / Swing / Swings / Smack
- Smacks / Crank / Cranks / Bats / Pulls / Drives / Slam / Slams
- Smashes / Smash / Hammers / Destroys / Lifts To RF/CF/RF
- Hits Like (MLB Player) Ex: Swings Like Albert Pujols
3: Batter That Mispells Any Of The Above Commands Wrong Or An Illegal Batting Command Will Result In A Ball
- Three Hits After Second Winds And Before The Pitch Results In A Ball (Does Not Have To Say Hit Command, Can Be Any Characters)
- Talk By Teamates Between Second Winds And Before Strike Command Results In A Strike
- If The Batter Floods He Need's To 'Stand' From The 'Seat'
- Batter Need's To Signal That He Is Flooded Before The Second Winds By The Pitcher
4: After The Batter Successfully Makes Contact, He/She Then Rolls The Dice And Moves It To The Corresponding Location
- Dice: 1 = Left Field
- Dice: 2 = Center Field
- Dice: 3 = Right Field
- Dice: 4 = Infield
- Dice: 5 = Anywhere (But HR)
- Dice: 6 = Homerun
- Dice: Alt = Last Number That Appears On Dice
5: The Batter May Not Move The Ball On Top Of Bars (Walls)
6: Moving The Ball On Top Of Walls Will Result In An Auto Out
7: Placing The Ball In The Wrong Location Will Result In An Auto Out
8: Placing The Pod In A Baseline That A Baserunner Must Pass Through Will Result In An Out For The Baserunner
Base Running
1: A Baserunner May Run Out The Baseline, But He Must Get Back On The Baseline Before Touching The Base
2: A Baserunner Make Only Steal Second And Third Base
3: If The Baserunner Runs Through, Runs Beside, Or Sits On The 'Ball' It's An Out
4: A Baserunner May Only Take A 2-Space Lead From The Base
5: To Steal The Baserunner Must First Say 'Lds' / 'ld' / 'leads' / 'lead'
6: After Taking His/Her Lead, The Baserunner Then Can Steal After The Pitchers Second 'winds' And Before The 'Pitch Type'
- Legal Stealing Commands: 'Stl' / 'Stls' / 'Steal' / 'Steals'
7: If The Pitcher Says Picks Before The Baserunners Says The Steal Command, The Pitcher Runs To First For The Out
8: If The Pitchers Says Picks After The Steal, The Pitcher Must Run To Second, Runner Gets Their First = Safe, If Pitcher Does = Out
9: If A Runner Is By A Base With Another Baserunner On It, He/She Will Have To Go Back To The Previous Base Or Wait Until That Runner Moves Up
10: On Early Steals, The Baserunner Will Go Back To The Previous Base
Unsportsman Like Conduct
1: Being Rude To Opponents Or Ref
2: Rolling Dice When Not Allowed To
3: Accusing Players Of Using Shortkeys (Skeys)
4: Accusing The Referee Of Rigging The Game
5: Flooding The Room
6: Moving Furniture Around
7: Blocking Opponents / Referee
8: Running Onto The Field When Not Allowed
Referee Has Say Over Rules Not Listed Here
1: Talking Is Not Permitted During The Game
- You May Only Talk After An Out Or Inning
- You May Only Talk To Someone On Whisper
- Never Talk Between Pitches & Never Whisper To Players
2: No Pixel Effects Are To Be Used During A Game
3: No Dancing Is Allowed During A Game
4: No Spamming Is Allowed In The Stadium
5: Don't Block Players From Entering Field
- Not Following The Rules Above May Result In A Kick or Kick & Ban
General Rules
1: Teams Must Have Atleast 3 Players In Order To Play
2: The Game Is Played 4 vs. 4 w/ DH(s) Or 3 vs. 3
- Team's With Less Then 3 Players May Sign Someone If They Have Space. They Will Receive 10 Minutes To Sign A Player Or FFT
- If A Team Has Less Then 3 Players During A Game They Will Receive 10 Minutes Until Player Gets Back Or Sign Someone Else
- All Subsitutes / DH(s) Must Remain In Their Team Benches
3: The Away Team Always Bats First While The Home Team Plays Defense First
4: There Are 4 Innings In The Game
- The Game Is Declared Over After A Team Has A 12-Run Lead Or Higher (Mercy Rule)
- If The Game Is Tied After The 4th Inning It Will Continue Into Extra Innings, The Game Will Be Played Until A Winner Is Declared
5: Defense Will Receive 'Rights' When On The Field And The Batter Will Receive 'Rights' After He/She Makes Contact With The Ball
6: The Referee Is In Charge Of Calling The Plays On The Field.
- The Referee May Use A Hypercam To Review Close Plays
7: There Will Always Be A Stat Keeper During The Game
- The Ref May Choose A Stat Keeper If A Stat Keeper Is Not Present, Or The Referee Himself May Stat Keep
8: The Referee Will Give Out 'Warnings' To Players Who Are Acting Unsportsman Like
- After 3 Warnings The Player Is Ejected From The Game, This Also Results In A 1 Game Ban
- Kicking Players / Referee Will Result In An Ejection
- Continuing To Argue After Ejection May Result In A Longer Suspenion Or Possibly Permanent Ban From League
Bans
1: Ejection - 1 Game Suspension
2: Bad Behavior - Suspension Varies (Max = 5-Game Suspension)
3: Trashing - Team Forfeits Game & Permanent Ban From League Or 150 Coins Fine
4: Cloning (1st Offense) - 3 Games Suspension / 3 HC Or 12 Coins Fine
5: Cloning (2nd+ Offense) - Permanent Ban Or 150 Coins Fine
6: Illegal Playing (On Team You're Not Signed) - 3 Games Suspension Or 12 Coins Fine
7: Shortkeys - Permanent Ban Or 150c Fine
Pitching
1: The Pitcher Must Always Ask The Batter If He/She Is Ready By Saying 'r?' or 'ready?
2: Only After The Batter Says 'r', 'ready', Or After 'Wave' Only Then May The Pitcher Pitch
3: The Pitcher Starts Out By Saying Winds Two Times (Both Winds In Different Lines)
4: After The 2 Winds The Pitcher Chooses A Pitch To Throw
- Legal Winding: 'winds' / wind' / 'wnd'
- Mispelling Winds Will Result In A 'No Pitch' (NP)
- Legal Pitches: Fastball / Curveball / Slider / Sinker / Cutter
- Knuckleball / Fireball / Heater / Lobs / Rolls / Pitch / Pitches
- Pitchs / Throws / Fb / Cb / Kb / Gyro / Gyroball / Screwball
- Slowball / # MPH Ball / MLB Pitcher Ball (Lincecum Ball/Pitch)
- Throw / Habbo Name Pitch/Ball / Real-Life Name Ball/Pitch
- Splitter / Two/2-Seam Fastball/Fb / Four/4-Seam Fastball/Fb
- Cut Fastball / Eephus / Slurve / Forkball / Changeup /
- Circle Change / Palmball / 12-6 Curve / Knuckle Curve
- Pitch Type (Location) Ex: Fastball Low / Fb Low
5: Respects Given After 2 Winds + Before The Strike / Hit Will result In A No Pitch (NP)
6: Mispelling Of Any Of The Pitch Types In Step 4 Or An Illegal Pitch Type Will Result In A Ball
7: Talk By A Teamate After Second Winds And Before The Strike Command Results In A Ball
8: After Saying Any Of The Pitch Types In Step 4, The Pitcher Must Finish By Saying 'stk' or 'str' or 'strike'
9: The Pitcher May Pick A Runner Off By Saying 'Picks' / 'Pick' / 'Pik(s)'
- Mispelling The Pick Off Will Result In A Balk, All Base Runners Will Move Up 1 Base
10: A Pitcher May 'P2P' (Pass To Player), A Fielder Must Say A 'Catch Command' In Order To Catch The Ball
- Catch Commands: Catch / Catches / Ctc / Ctcs / Gloves / Snaggs
Fielding
1: All Players Will Receive Rights While On Defense
2: After A Batter Hits The Ball, The Defense May Move Around But They Cannot Move After The Dice Has Stopped Rolling
3: Moving After The Dice Has Stopped Rolling Results In An 'Auto Base' Or 'Auto' For Short
4: When The Batter Moves The 'Ball' To It's Proper Position, A Defender Then Has To 'Sit' Or 'Quick Sit' (QS) And Throw To A Base
5: A Double Move By The Defense Results In 'Auto Safe'
6: A 'No Sit' (NS) Results In A Auto Safe
7: The Defense May Keep The Ball In Play After All The Runner Stay On Base
- After 30 Seconds The Referee Will Call 'Dead Ball'
8: Respects During A Play Will Result In A 'Re-Place'
9: Interference With A Runner Will Result In Auto Safe
10: When Turning A Double Or Triple Play The Defense May Move The 'Ball' When A Baserunner Is On It But Only If A Defensive Player Is Next To The Ball
11: A Fielder May 'Tag' A Baserunner Out When The Baserunner Is Out Of The Base
- Fielder Must Be Sitting On The Pod & Be Next To Baserunner To Apply Tag
- Legal Tag Command: Tag / Tags / Touch / Touches
12: If A Fielder Catches A 'P2P' Before A Steal, The Fielder Must Tag The Previous Base For An Out
13: If A Fielder Catches A 'P2P' After A Steal, The Fielder Must Tag The Base That The Baserunner Is Trying To Steal
- A Fielder Will Tag A Base By Steping On It
- A Fielder May Not Stand On A Base (Block Baserunner), Then Try To Catch The 'P2P'
Batting
- Batter Says 'r' , 'ready', or 'wave' to signal that he is ready
1: There Are No Fouls, Fouls Result In Auto Outs
2: Batter Must Say A Hit Type Between The Pitchers 'Pitch Type' And Their 'Strike'
- Legal Hitting Commands: Hit / Hits / Swing / Swings / Smack
- Smacks / Crank / Cranks / Bats / Pulls / Drives / Slam / Slams
- Smashes / Smash / Hammers / Destroys / Lifts To RF/CF/RF
- Hits Like (MLB Player) Ex: Swings Like Albert Pujols
3: Batter That Mispells Any Of The Above Commands Wrong Or An Illegal Batting Command Will Result In A Ball
- Three Hits After Second Winds And Before The Pitch Results In A Ball (Does Not Have To Say Hit Command, Can Be Any Characters)
- Talk By Teamates Between Second Winds And Before Strike Command Results In A Strike
- If The Batter Floods He Need's To 'Stand' From The 'Seat'
- Batter Need's To Signal That He Is Flooded Before The Second Winds By The Pitcher
4: After The Batter Successfully Makes Contact, He/She Then Rolls The Dice And Moves It To The Corresponding Location
- Dice: 1 = Left Field
- Dice: 2 = Center Field
- Dice: 3 = Right Field
- Dice: 4 = Infield
- Dice: 5 = Anywhere (But HR)
- Dice: 6 = Homerun
- Dice: Alt = Last Number That Appears On Dice
5: The Batter May Not Move The Ball On Top Of Bars (Walls)
6: Moving The Ball On Top Of Walls Will Result In An Auto Out
7: Placing The Ball In The Wrong Location Will Result In An Auto Out
8: Placing The Pod In A Baseline That A Baserunner Must Pass Through Will Result In An Out For The Baserunner
Base Running
1: A Baserunner May Run Out The Baseline, But He Must Get Back On The Baseline Before Touching The Base
2: A Baserunner Make Only Steal Second And Third Base
3: If The Baserunner Runs Through, Runs Beside, Or Sits On The 'Ball' It's An Out
4: A Baserunner May Only Take A 2-Space Lead From The Base
5: To Steal The Baserunner Must First Say 'Lds' / 'ld' / 'leads' / 'lead'
6: After Taking His/Her Lead, The Baserunner Then Can Steal After The Pitchers Second 'winds' And Before The 'Pitch Type'
- Legal Stealing Commands: 'Stl' / 'Stls' / 'Steal' / 'Steals'
7: If The Pitcher Says Picks Before The Baserunners Says The Steal Command, The Pitcher Runs To First For The Out
8: If The Pitchers Says Picks After The Steal, The Pitcher Must Run To Second, Runner Gets Their First = Safe, If Pitcher Does = Out
9: If A Runner Is By A Base With Another Baserunner On It, He/She Will Have To Go Back To The Previous Base Or Wait Until That Runner Moves Up
10: On Early Steals, The Baserunner Will Go Back To The Previous Base
Unsportsman Like Conduct
1: Being Rude To Opponents Or Ref
2: Rolling Dice When Not Allowed To
3: Accusing Players Of Using Shortkeys (Skeys)
4: Accusing The Referee Of Rigging The Game
5: Flooding The Room
6: Moving Furniture Around
7: Blocking Opponents / Referee
8: Running Onto The Field When Not Allowed
Referee Has Say Over Rules Not Listed Here